Second Grade Math

Second Grade Math

Attributes

Find all the different combinations of dinosaurs you can make.

Sorting and classifying can help you discover a lot about the patterns of objects, people, and places. To begin, you might ask yourself a few simple questions: What's the same? What's different? And this is the strategy you'll need for Guess My Button. The computer has secretly picked out one of the sixteen buttons you see on the screen. What you need to do is determine which button it is by selecting questions about the attributes of the buttons.

Try the "SETS" Problem of the Day! The object of the game is to identify the 6 'Sets', of three cards each, from 12 cards laid out on the screen. Each card has a variation of the following four features: 1.COLOR: Each card is red, green, or purple.

2.SYMBOL: Each card contains ovals, squiggles, or diamonds. 3.NUMBER: Each card has one, two, or three symbols.

4.SHADING: Each card is solid, open, or striped.

A 'Set' consists of three cards in which each feature is EITHER the same on each card OR is different on each card. That is to say, any feature in the 'Set' of three cards is either common to all three cards or is different on each card.

Guess the rule the computer used to place the pattern blocks in the loop. Test your guess by placing other pattern blocks that fit the rule in the loop.

Find the Odd One Out and put it in the trash can! Look for upside down and backwards objects!

Patterns

Be sure to use the BEGINNER level! You will see a line of people. See if you can you tell who should come next? Some of the attributes to consider are hair color, age, and clothing color.

Extend the pattern made by the beads.

Figure out the next or missing shapes in the pattern.

Chose the shape that comes next in the pattern.

Geometry

Match the shapes with the correct number of sides.

In "Quilts" you see a block design and have to reproduce it using different colored triangles. Think symmetrically!

Taxicab geometry is a special kind of geometry that works on city streets. With it you finally have a chance of finding treasure hidden in the city of Arborville. Here's what you do: Pick an intersection and ask the computer how far it is to the treasure. The computer tells you the distance using taxicab geometry.

Telling Time

Make your way to the finish line by helping Willy show the correct time on the clock.

Select RANDOM. Enter the time shown on a given clock. Feedback is given to help students self-correct.

Read the analogue clock and select the matching digital display.

Read the analogue clock and select the matching digital display.

Time to the 5 Minute Interval Quiz

Read the analogue clock and select the matching digital display.

Matching Analogue & Digital Clocks

Match five digital clock displays with the appropriate analogue clocks.

Telling Time 2

Match digital times with phrases like three twenty and seven forty-five.

Match digital times with representations like 20 minutes to 5 and 10 minutes to 11.

Stop the Clock - Hour & Half-Hour

Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.

Stop the Clock - Quarter Hours

Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.

Stop the Clock - Five Minute Intervals

Drag the digital times to the matching analogue clocks. Click the "Stop the Clock" icon when you finish.

Stop the Clock - Nearest Minute

Telling Time 3

Read the time in words then stop the moving hands on the clock when they are in the right spot! You can adjust the speed of the hands to fit your needs.

FOR TEACHERS! Interactive Demonstration Clock

This Whole Class Clock allows teachers to set any time and transfer between analogue and digital displays. The teacher also has complete control of the movement of the hands and can therefore pose questions such as 'What will the time be in....?'

Money

Figure out how much a collection of nickels and pennies is worth.

Match a collection of coins with its value.

Chose the correct coins to make change for amounts less than a dollar.

This ten question game requires you to select coins to purchase a given object.

Review the names and values of coins then practice identifying them through the associated games.